Virtual Worlds Not Just for Gaming
An article at PhysOrg describes some university astrophysicists' presence on Second Life for research collaboration, the Meta Institute for Computational Astrophysics (MICA). Early participants include scientists from CIT, Drexel, MIT and Princeton and presently offer seminars and lectures, there, and have larger ambitions for collaborative research. While the social sciences may seem a better fit, MICA believes the improved mechanisms for visualization are a great advantage for physical scientists.
Speaking of the reluctance of the academic community to take virtual worlds seriously because of their association with gaming, Djorgovski said:
We've covered collaborative tools for writers and/or artists in the past, here at Flash News: Etherpad, Rate My Drawings, TiddlyWiki, and Whrrl. Virtual worlds seem like a potential for a roll-your-own collaborative tool for reading groups, writers and artists. (But don't forget to do some actual reading and writing.)
Speaking of the reluctance of the academic community to take virtual worlds seriously because of their association with gaming, Djorgovski said:
“This is incorrect; while these technologies got developed largely by the gaming industry, and there is certainly a lot of gaming going on, virtual worlds are something bigger: a general platform for all kinds of activities, ranging from entertainment to purely professional. Just like the Web itself.”
We've covered collaborative tools for writers and/or artists in the past, here at Flash News: Etherpad, Rate My Drawings, TiddlyWiki, and Whrrl. Virtual worlds seem like a potential for a roll-your-own collaborative tool for reading groups, writers and artists. (But don't forget to do some actual reading and writing.)
Labels: Collaboration, Collaborative Writing, science, writing


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